

However,once you train it to level 60 or so. And a pain to kill Mudcrabs with out from Syeda Neen. Because I'm gonna laugh like a madman when I throw Weakness to Fire an asston of times at a Flame Atronach,then burn it out with something like Fire Damage 5-10 pts/sec/10 secs,with a Paralyze for good measure.Ī note on facepunching: It's slow. Playing as a Dunmer,so I might enchant my Extravagant clothes with enough Resist Fire (Hello,base 75% fire resist!) to simply ignore reflections,and stick to Fire Damage spells. So while casting SPELL A on yourself just resets SPELL A, you can have SPELL A, B, and C all going at once doing the same thing.Ĭlick to expand.Excellent info. Protip, you can cast the same spell in multiple simultaneous instances by giving it several names. Heck, fortify your attributes and mana regen enough and you might be able to do both. And if you abuse fortify INT potions, you can easily make a potion that regens thousands of mana a second for days in-game, making any kind of casting you want easily within your reach.Įnjoy your facepunching, an absorb-maxed character is almost as awesomely broken as a fully chameleon-ed one. With the Atronach sign and a little enchanting it is quite possible to jam your absorb up to a level where almost no magic will hit you ever.

In fact I think the last official patch just took out damage to self enchantments since you could exploit them to kill merchants. Nor can you feed yourself with absorbed damage, say enchanting a robe with constant elemental damage to self. Unfortunately unlike Final Fantasy, you cannot cast damage on yourself to hurt enemies. If you cast a spell on an enemy and it is reflected, NOTHING stops it hitting you, Final Fantasy style.
